


Personal
This is all my personal work and experience

AzureMS
AzureMS is a project which has been created from scratch that consist reverse-engineering and emulating server side a 2d MMORPG Side-Scroller game.
• Roles: Owner/Leader, Project manager, Graphic designer, Game Designer, UI/UX designer, Server-side Developer, Networking Developer, Reverse-Engineer.
• Tasks: Packet sniffing, packet handling, network handling, reverse-engineering the client-side, emulating encryption, .DLL injections, Database handlings, creating tools, scripts for automation in IDA, contributing to projects that develop tools for reverse-engineering the client, such as image readers, packet dumpers, graphic design, branding and much more.
• Technical Environment : Java, Hibernate, C#, C++, IDA Pro, Cheat Engine, XML, JSON, GitHub, Adobe Illustrator, Adobe Photoshop

Nora World
Nora World is a project that I am creating in Godot, which is a 2D MMORPG side-scroller game.
• Roles: Owner/Leader, Project manager, Graphic designer, Concept artist, Game Designer, UI/UX designer, Client/Server-side Developer, Networking Developer
• Tasks: Developing everything related to the game such as game systems (Inventory, player movement, sprite handlings, tiles handling, etc.), databases handling, interface systems (buttons, game interface, etc.), creating the concept art for the game, visual effects such as particle effects and many others, handling the networking client/server-side such as sending and receiving packets and information, 2d animations and much more.
• Technical Environment : Game Engine Unity, C#, MySQL, Rust, JSON, GitHub, Adobe Illustrator, Adobe Photoshop, Clip Studio Paint

SkillBreaker
SKillBreaker is a Singleplayer prototyped to be a 2d Side-Scroller game.
• Roles: Founder/Lead Developer, Game Designer, Systems Programmer, UI/UX Designer, Pixel Artist, Animator, Technical Designer
• Tasks: Developing gameplay and backend systems including skills, force atom/projectile systems, inventory systems, stat and buff systems, save/load systems, combat logic, AI behavior, and modular JSON-based data frameworks. Creating UI interfaces, particle effects, animations, pixel art assets, and scalable game systems.
• Technical Environment: Godot Engine, GDScript, GridlessDB, JSON, Custom Data-Driven Architecture, GitHub, Clip Studio Paint, Illustrator Data Serialization Systems, Modular Reader/Handler Frameworks, Save Management Systems, Particle Systems, Animation Systems

Other
Here is all of my personal work gallery collectively within a decade of experience.
